using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cinemachine;

public class CameraManager : Singleton<CameraManager>
{
    public void ShakeCamera()
    {
        var source = GetComponent<CinemachineImpulseSource>();
        source.GenerateImpulse(new Vector3(1, 1, 1));
    }
}
